Malmö University
1st and 2nd of April 2016

The theme of the 12th Student Interaction Design Research conference deals with the ever evolving relationship between Human and Nature. Interaction design is at the centre of this relationship as technology and design progressively transform, blur and redefine our notion of the natural and the artificial.
We would therefore like to invite all interaction design students to take part in SIDeR 2016 and welcome a broad range of design work that touches upon the aspects of nature in human behaviours, bodies and surroundings.
SIDeR 2016 will take place on the 1st and 2nd of April, 2016 and will be held at Malmö University, Sweden. The two day event will be a mixture of keynote lectures, demos, workshops and parties.

Suggested topics

Call for participation

SIDeR 2016 invites a broad range of original unpublished research and design work that connects to the theme Human | Nature. There is a list with suggested themes above, but the theme can be interpreted freely.
We invite three different types of submissions:


Papers must not exceed 4 pages (~2000 words) following the two-column ACM SIGCHI format. Papers will be reviewed by members of the Program Committee, as well as by peers. Accepted papers will be presented orally at the conference during the paper sessions.


A1 posters should be submitted as a pdf file and must include a description of the content, which must not exceed 2 pages following the two-column ACM SIGCHI format. Posters will be presented during the demo and poster presentation session at the conference.


Demos can be submitted by sending a video and a technical description, which must not exceed 2 pages following the two-column ACM SIGCHI format. Authors must provide a link in the paper (just before the References) to view the video (e.g. from Youtube or Vimeo). The video may be password protected – in that case, please include the password with the link. Demos will be presented during the demo and poster presentation session at the conference.

Please use the two-column ACM SIGCHI paper template for your submissions (paper, poster or demo).
A double blind reviewing process will be used. This review process creates anonymity for both authors and reviewers. When submitting your paper: Please, eliminate names, contact information, and affiliations from your paper.

Submissions are open now!
Please upload your submission here.

The deadlines have been extended to :
8th of February 2016 at 23:59: submissions deadline
5th of March 2016 : notice of acceptance
15th of March 2016 : registration deadline

Interactivity exhibition

We’re very happy to announce that SIDeR’16 will include an interactivity exhibition that will be held in collaboration with Genuino Day: a worldwide event bringing together Genuino people and projects. This is a great opportunity to show your work to a bigger crowd, and take a look at what other people of the Genuino community are creating.

We would like to give you a chance to apply with your interactive prototype and demos for SIDeR’16. You can do this by uploading your application at EasyChair no later than the 7th of March. The application should contain:

  1. A list of team members and their affiliations, as will be indicated on the Easychair submission form. Author one will be considered the primary contact person.
  2. A title and short description of your idea, along with various keywords.
  3. The Easychair submission form will ask you to specify the type of your submission. Please check the ‘Demo’ radio button (and ignore the 2 pages requirement).
  4. Please, upload a description, sketches, pictures or video of your idea, at the part of the submission form where you would usually upload your paper

At least one member of your team will have to register and present at SIDeR’16. Teams must bring all computers, hardware, and materials necessary for their project; no equipment will be provided by SIDeR.

Note that everybody who submitted a demo or poster for SIDeR’16 will also be granted the opportunity to present their work at the Genuino Day.


Friday, 1st of April

Saturday, 2nd of April


The Death of Nature (in Interaction Design)

David Cuartielles

The Death of Nature is an unfinished essay/talk about the end of nature as the unexplored and how it affects the trends in design and, more specifically, interaction design. In this talk the author explores different concepts, utopias, and ideas of optimization that could, or could not. reshape our future. Current trends in society are slowly influencing design and inviting designers to reinvent our relationship to our bodies and our environment. Inventions like bottles that monitor our water consumption, shoes that measure the way we place our feet when walking, applications accounting for all of our daily interactions… if everything can be monitored, everything can be controlled by an expert AI and having a person moving away from a certain pattern will become exceptional. Who will design for those exceptions if it is not even optimized? The author asks then: If design patterns can be predicted, which is the value of design? To some extent this is something that has been analysed previously in other academic fields, but now it is becoming mainstream in a very subtle way. It is going to get us to rethink how we understand ourselves and our practice. This essay wants to invite interaction designers to rethink their role and embrace a new type of nature where digital and analog interlace, where there is room for expert systems and for improvisation, where patterns are still to be discovered and nature is iterated into an augmented version of itself. David Cuartielles is one of the co-founders of the open source platform Arduino, and teaches interactive technologies at Malmö University’s School of Arts and Communication.

Hybrid Matters

Åsa Ståhl and Kristina Lindström

Design was called into being at roughly the same time as a strong and hierarchical division between nature and humans were enforced. Is our contemporary time, what some call the Anthropocene epoch, rather a call for rethinking and reworking these divisions and how designers work?
Lindström and Ståhl have been hosting public engagement events on two hybrid matters: plastiglomerates, which are a combination of a stone and plastics, and domestic composting of styrofoam with common mealworms. Both these hybrid matters trouble the division between nature and humans as well as the natural and the artificial, but suggest different ways of living with or without plastics in the future.
In this keynote Lindström and Ståhl will discuss these two hybrid matters as both resources for new design opportunities and from the perspective of co-living where species can flourish together.
See more on the research project Hybrid Matters.


Using Brainwaves: How Brain­Computer Interfaces can enhance our everyday environment

Marcus Johansson, IOIO Malmö

This workshop aims to increase awareness for how Brain­Computer Interfaces (BCI) can enhance and help in the everyday environment, and to show the limitations of learning how to interact and use BCI´s.
Electroencephalographic (EEG) scans from our brain can be used as input to electromechanical systems, this type of interface is called brain­computer interface. The ability of computers to enhance and augment both mental and physical abilities and its potential is no longer a science fiction. For the past few decades, human has fantasized to communicate and interact with machines via thoughts itself and moreover expectation was that the devices will be able to reveal human minds and attention as well. Until the recent years the advancement of Information technology, cognitive neuroscience and brain imaging capturing technologies allows for the interaction with human brain directly. The use of brain imaging capturing sensors make it possible to monitor parts of the process that runs in our brains and eventually relate it to certain forms of thoughts. By using the capabilities of BCI it is possible to see how a person brain reacts on different stimuli, whether it’s from something outside and physical or internal and mental. BCI can not only view and monitor these reactions, but also use them to enhance and help the user.

Food – Unfood

Zeenath Hasan

The rise of the big food industry framed us as consumers of the food on our plates. The anti globalisation movement gave rise to the activist eater. More recent urban guerilla moves to reclaim food open up for the DIY consumer/eater. But have we not always been eating food?
In this workshop we take a designerly look at food as interaction. The workshop unfolds as a cook and talk session. Participants are required to bring with them ingredients for a meal. The condition being that none of the ingredients have been paid for with money.
Zeenath Hasan practices participatory design for designerly social engagement. Following a decade long career as an ethnographer for multinational technology manufacturers, she currently devotes her time between mobilizing citizen based initiatives for inclusive culinary practices and teaching in design schools.
As part of her socially engaged design practice, Zeenath founded Rude Food Malmö, Sweden’s 1st food waste catering service and restaurant. Initiated in October 2014, it runs as a not-for-profit, citizen action network to counter food waste in Malmö. The network manifests as food rescue, food waste upcycling, food waste knowledge building and circulation action.

Counterfactual Natures

Anuradha Reddy, Nils Ehrenberg

“‘Counterfactuals’ are central to the theory of possible worlds.”
In this workshop, we will together explore potential, plausible, and possible futures in our interactions with technological devices. The aim is to critically inquire about the preconditioned ways in which we use technological artefacts, to “subvert a single authoritative interpretation of a system in the service of provoking people to arrive at their own self-­determined understanding” (Wakkary et al, 2015).
We will present a method for building counterfactual designs using the modules from PELARS, an ongoing european research project exploring learning and building with hardware at Malmö University (Learning+Making, n.d.). The method will be used to create counterfactual design concepts where the participants are encouraged to challenge assumptions about the nature of everyday objects in order to create new interactions. What kind of design spaces might we enter while exploring alternative realities? The workshop will be a collaborative effort to generate new concepts of use with the PELARS tool­kit, while situating it in the everydayness of the world.

Odlingen / The Cultivation

Gunnel Pettersson

In this workshop we make buckwheat noodles (soba). The craft-session is followed by a conversation around the experience of artistic methods, design processes, interaction and intercultural communication strategies as methods of change.
Odlingen/The Cultivation is an interdisciplinary project using buckwheat as a source of inspiration. The project Buckwheat Österlen has initiated cultivation of buckwheat in the southeastern part of Sweden. By taking up cultivation of a forgotten culture plant, areas as new livelihoods, innovation, exchange of knowledge and democratic aspects of the rural-urban public space has been problematized.
Gunnel Pettersson is an artist and senior lecturer at the School of Arts and Communication (K3) at Malmö University.

Micro Gamejam: Exploring Playful Relationships Between Humans and Insects

Michelle Westerlaken

How would you describe your relationship with insects? Specifically with ants? As humans we usually don’t relate to the kinds of animals we don’t recognize ourselves in such as snails, anchovies, frogs, or bees. However, ecological systems on this planet are dependent on these animals and we are currently investigating new ways to ensure that these kinds of species do not go extinct. Is our interest in caring for specific species solely based on their attractiveness and the amount of similarities we share with them? What if we can start to change our relationships with insects by exploring their playfulness together?
In this workshop we will explore and discuss this topic through the design of playful interactions with ants taking a post-humanist perspective. We will use different materials to rapidly prototype playful interactions and games that aim to be of interest to both ants and humans. Then we will try out the prototypes we created with an actual Lasius Niger colony (the regular black ant) and discuss our experiences and the types of questions that these practices could propose.

Google Trash - an introduction to DIY wearable devices

Carlos Mario Rodriguez Perdomo

During a flashing two hours process, you will get the chance to build a prototype of the amazing "Google Trash (R)"; a DIY version of the least successful but most wanted wearable device (Google Glass). Whether you are a making-interested student or a researcher in the need of a great platform to experiment with, this workshop is for you!
During this workshop you will explore one of the latest prototyping boards in the IxD toolbox, the Genuino 101. This platform comes with a powerful microprocessor (the Intel Curie), an embedded accelerometer, a gyroscope, a BLE antenna and more. You will hook up the 101 board to an o-led screen and learn how to make your own head mounted display. If time allows you will also get to experiment in connecting "Google Trash (R)" to your phone.
At the end of the workshop, we will march as new-born cyborgs through the conference's premises and brag about how cool it is being part of the matrix. The prototype you'll be building will have honored Steve Mann's groundbreaking work in wearable computing and hopefully opened your eyes about how easy it can become building your own prototypes.
Carlos Rodriguez is an Industrial Designer and Electronic Artist from Colombia and currently pursues his MA in IxD at Malmö University. The workshop is for a maximum of 10 people given that they have some knowledge in Arduino and/or Processing. Each participant must have a computer with the Arduino and Processing IDEs installed in advance. We will inform the participants by email about any extra requirements in terms of software. All of the software is open and free software.

Best Paper Award

The SIDeR’16 Best Paper Award in cooperation with NordiCHI’16

NordiCHI is the premiere venue for presentation of research in the areas of interaction design and human computer-interaction in Europe and attracts researchers from all over the world. In 2016 the conference will be organized in Gothenburg, Sweden Oct 23-27, 2016, see NordiCHI is organized in collaboration with ACM SIGCHI, and it is the meeting place for researchers, designers, practitioners, and educators from a broad range of traditions and communities from all around the world. Historically there are strong connections between SIDeR and the organizers of NordiCHI 2016. For instance SIDeR has taken place in Gothenburg twice, 2006 and 2012.
To strengthen the ties between SIDeR and NordiCHI, and provide students with an opportunity to present their work at a well-established research conference, we are happy to announce the SIDeR Best Paper Award.
The SIDeR’16 Best Paper award is targeted to master and bachelor students in interaction design with an accepted contribution at SIDeR’16. All three categories; Papers, Posters and Demos will be evaluated. The criteria used for selecting the best paper are: Significance of the contribution to the field, Creativity, Rigor, Novelty, and Clarity of written presentation.

The SIDeR’16 best Paper has the following goals :

The winner will be selected by a jury consisting of members of the SIDeR and NordiCHI program and organizing committees. The selected winner will receive a diploma, and an invitation to present the work for an international research community at NordiCHI’16 in Gothenburg, Sweden.

About SIDeR

The Student Interaction Design Research Conference was inaugurated in 2005 in Sønderborg as a means of enabling interaction design students to participate in and contribute to research in the emerging discipline of interaction design. A number of prestigious universities have since been hosts to the event. SIDeR offers students the opportunity to bring forth research they have carried out throughout design projects as well as share reflections on design theory through the medium of an academic paper. Throughout the two days of the event, students will be able to meet with colleagues from other universities, share views on the design practice and build a valuable network in the field of interaction design.

Past Editions

All students at bachelors and masters level are invited to participate in the conference and register, including those who have not submitted a paper.

The conference enables students to participate in and contribute to the emerging discipline of designing (for) interaction. Students (especially: graduate and post-graduate students) are invited to challenge the state of art of the current design world by submitting their ‘interactions’.


You can find accomodation in some hostels in Malmö here.
For international applicants it is recommended to fly to Copenhagen Airport. From there it’s just a 15 minute train ride to Malmö.

Price and dates

Malmö University
1st and 2nd of April 2016

(556 SEK + 25% VAT): 695 SEK

The registration fee covers lunches, snacks and coffee (2 days), entrance to all the presentations (paper presentations and keynotes), workshop + workshop material, demos and events, conference dinner, and administrative costs.


If you have any question, you can contact us on facebook or twitter, or simply send us a mail.
If you want to register, just fill in the form below.
The registration deadline is the 15th of March 2016 at 23:59.